Group 40: Alyssa, Hannah, Wiola, Tala
Day One:
Today in class, my group discussed potential experiments for our topic: addiction. At first, we loved the idea of doing a food addiction test, and prove that you cannot just eat one of some snacks. We brainstormed addictive foods and decided on a food: Pringle’s. We decided we wanted to do a move interactive experiment, so we started brainstorming of more interactive games. We came up with a gambling idea. We get students to play a game and prove that once they receive an incentive they cannot stop wanting more. This will prove students addiction to gaining more. If the game goes according to our plan, students will be unable to stop playing. We still have to come up with details of our experiment, which we will discuss tomorrow.
Day Two:
Today in class, we finished our worksheets and finalized our ideas for the project. We formulated our thesis, independent variables, dependent variables, and the experimental group. The only thing we have left is designing our experiment. We have to come up with the details of the game, the aspects of the game, and the rewards. We organized and formatted our outline of the experiment, so substance wise we are all set for the experiment.
Day Three:
Today in class, we focused on planning the details of our experiment. We decided on the rules of the game: participants will play a simple game of following cups when something is under one of them. If they lose this round they will be done with the experiment. If they win, they will be rewarded a prize. They will be told that if they want to keep this prize they can stop now, but if they continue to play they can win a larger prize, but if they lose they lose everything. We will have three rounds, the risk will get larger every time because after each round they will gain a prize. In our experiment, we are going to how long the participants take to make a decision if they want to go to the next round, we are also going to test the number of rounds each participant takes. These two tests will show their impulsivity and risk-taking responses which can lead us to a conclusion on addiction. The hardest struggle we are facing is the prizes to the rounds, they have to be large enough for them to want to continue, but we have a budget.
Day Four:
After much collaboration, we decided on the prizes for our gifts. The first round, if they win, they will receive a piece of candy. After the first round, we will give them another piece of candy for every round they win. Since we are on a tight budget, we are going to use persuasion, and talk up the gifts of the experiment. Ideally, we need to learn how to make the third round of the game as hard as we can, so it is rare for students to win. If everyone wins the third round than we will run out of prizes, fairly quickly. By increasing the challenge of round three, we are not messing with the results of our experiment because we are testing their willingness to take risks.
Day Five:
Today in class, half of our group was absent, so Wiola and I used today as a work day. We went through all the worksheets, making sure most of our work is done. We are all set for the creative aspects of our experiment, now we need to design our booth and plan out what supplies we need.
Day Six:
Today in class, we finished all our worksheets. We are planning on when we are going to work on our poster, and when we are going to set up. We made a "To Do" list to make sure we are on track for our project. Today was a big day to get caught up with our project. Now, we know exactly what we need to do going forward in our project.
Day Seven:
Today in class, we decided what we want to incorporate on to our Google form. We brought a poster but accidentally brought the wrong poster.
Day Eight and Nine: (Day After the Psyc Fair) & (Parent Night)
Today is the day after the Psyc fair. We are going to begin working on our lab report. The psych fair was okay. We failed at parent night. We felt so embarrassed because our experiment seemed stupidly easy. At first, we performed the typical follow the cup game. We early on realized that our cup skills were poor, so everyone was winning the rounds. Due to the fact that the game was so easy, everyone chooses to move on to the next round because they were confident they would win. Also, there was no difference in the three rounds, but we changed it by adding a cup every round so that each round was progressively harder. The next day, we stopped doing the cup game and instead changed it into a guessing game. Instead of people using their skills to follow the cup, participates just took a guess to what cup had something under it. This made a lot of people lose earlier on. Also by making it a guessing game, the participants understood the risk because there was a high chance of losing their prize. Parent night we felt really embarrassed but the next day we had more fun with our experiment because it actually started to work. The hardest part of our experiment was it required a full presentation each time because we had to act like the host to a game show. After a while, it got hard always repeating ourselves and staying high in energy. We are proud of our turnout. We had about 130 participants try our experiment, which is a lot considering we had to individually perform each experiment and each one took at least 2/3 minutes.
Day 10:
We have been working on our lab report and concluding all of the data that we got at the Psych fair. We have all been discussing the data so we are all on the same page on how our hypothesis succeed. We are putting all of our data into our final draft and reflecting on it and our experience at the psych fair. We failed to realize before this project that addiction was more common and not just associated with drugs and alcohol. This project and the data we got back was not suprising but rewarding.
Today in class, my group discussed potential experiments for our topic: addiction. At first, we loved the idea of doing a food addiction test, and prove that you cannot just eat one of some snacks. We brainstormed addictive foods and decided on a food: Pringle’s. We decided we wanted to do a move interactive experiment, so we started brainstorming of more interactive games. We came up with a gambling idea. We get students to play a game and prove that once they receive an incentive they cannot stop wanting more. This will prove students addiction to gaining more. If the game goes according to our plan, students will be unable to stop playing. We still have to come up with details of our experiment, which we will discuss tomorrow.
Day Two:
Today in class, we finished our worksheets and finalized our ideas for the project. We formulated our thesis, independent variables, dependent variables, and the experimental group. The only thing we have left is designing our experiment. We have to come up with the details of the game, the aspects of the game, and the rewards. We organized and formatted our outline of the experiment, so substance wise we are all set for the experiment.
Day Three:
Today in class, we focused on planning the details of our experiment. We decided on the rules of the game: participants will play a simple game of following cups when something is under one of them. If they lose this round they will be done with the experiment. If they win, they will be rewarded a prize. They will be told that if they want to keep this prize they can stop now, but if they continue to play they can win a larger prize, but if they lose they lose everything. We will have three rounds, the risk will get larger every time because after each round they will gain a prize. In our experiment, we are going to how long the participants take to make a decision if they want to go to the next round, we are also going to test the number of rounds each participant takes. These two tests will show their impulsivity and risk-taking responses which can lead us to a conclusion on addiction. The hardest struggle we are facing is the prizes to the rounds, they have to be large enough for them to want to continue, but we have a budget.
Day Four:
After much collaboration, we decided on the prizes for our gifts. The first round, if they win, they will receive a piece of candy. After the first round, we will give them another piece of candy for every round they win. Since we are on a tight budget, we are going to use persuasion, and talk up the gifts of the experiment. Ideally, we need to learn how to make the third round of the game as hard as we can, so it is rare for students to win. If everyone wins the third round than we will run out of prizes, fairly quickly. By increasing the challenge of round three, we are not messing with the results of our experiment because we are testing their willingness to take risks.
Day Five:
Today in class, half of our group was absent, so Wiola and I used today as a work day. We went through all the worksheets, making sure most of our work is done. We are all set for the creative aspects of our experiment, now we need to design our booth and plan out what supplies we need.
Day Six:
Today in class, we finished all our worksheets. We are planning on when we are going to work on our poster, and when we are going to set up. We made a "To Do" list to make sure we are on track for our project. Today was a big day to get caught up with our project. Now, we know exactly what we need to do going forward in our project.
Day Seven:
Today in class, we decided what we want to incorporate on to our Google form. We brought a poster but accidentally brought the wrong poster.
Day Eight and Nine: (Day After the Psyc Fair) & (Parent Night)
Today is the day after the Psyc fair. We are going to begin working on our lab report. The psych fair was okay. We failed at parent night. We felt so embarrassed because our experiment seemed stupidly easy. At first, we performed the typical follow the cup game. We early on realized that our cup skills were poor, so everyone was winning the rounds. Due to the fact that the game was so easy, everyone chooses to move on to the next round because they were confident they would win. Also, there was no difference in the three rounds, but we changed it by adding a cup every round so that each round was progressively harder. The next day, we stopped doing the cup game and instead changed it into a guessing game. Instead of people using their skills to follow the cup, participates just took a guess to what cup had something under it. This made a lot of people lose earlier on. Also by making it a guessing game, the participants understood the risk because there was a high chance of losing their prize. Parent night we felt really embarrassed but the next day we had more fun with our experiment because it actually started to work. The hardest part of our experiment was it required a full presentation each time because we had to act like the host to a game show. After a while, it got hard always repeating ourselves and staying high in energy. We are proud of our turnout. We had about 130 participants try our experiment, which is a lot considering we had to individually perform each experiment and each one took at least 2/3 minutes.
Day 10:
We have been working on our lab report and concluding all of the data that we got at the Psych fair. We have all been discussing the data so we are all on the same page on how our hypothesis succeed. We are putting all of our data into our final draft and reflecting on it and our experience at the psych fair. We failed to realize before this project that addiction was more common and not just associated with drugs and alcohol. This project and the data we got back was not suprising but rewarding.
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